#pragma once

#include "Components/LionDynamicMeshComponent.h"

class EDGridMesh
{
public:
    EDGridMesh();
    ~EDGridMesh();

protected:
    Lion::DynamicMeshComponent* m_pMeshComponent;
    Lion::Actor* m_pActor;

    struct RenderVertex
    {
        Lion::Vector3F32  xyz;    // coordinate
        Lion::Vector4U8   color;  // vertex color
    };
};